39 #ifndef AMINO_RX_SCENE_WIN_H
40 #define AMINO_RX_SCENE_WIN_H
83 const char* title,
int width,
int height );
102 AA_API struct aa_gl_globals *
129 const struct aa_rx_sg_sub *sg_sub );
143 size_t n_q,
const double *q );
152 size_t n_tf,
const double *tf_abs,
size_t ld_tf );
160 const struct aa_rx_fk *fk );
200 void (*destructor)(
void*) );
208 size_t n_plan_elements,
209 const double *plan );
#define AA_API
calling and name mangling convention for functions
int(* aa_sdl_win_display_fun)(struct aa_rx_win *win, void *context, struct aa_sdl_display_params *params)
Display handler function for amino windows to call in SDL loop.
AA_API void aa_rx_win_set_bconfig(struct aa_rx_win *win, const struct aa_dvec *q)
Set the configuration vector (block-vector version) for the window.
AA_API struct aa_rx_win * aa_rx_win_create(const char *title, int x_pos, int y_pos, int width, int height, Uint32 flags)
Create a new SDL / OpenGL window.
AA_API void aa_rx_win_set_sg(struct aa_rx_win *win, const struct aa_rx_sg *sg)
Set a scenegraph for the window.
AA_API void aa_rx_win_get_tf_cam(struct aa_rx_win *win, double *E)
Return the current camera pose.
AA_API void aa_rx_win_display_sg_config(struct aa_rx_win *win, struct aa_sdl_display_params *params, const struct aa_rx_sg *scenegraph, size_t n_q, const double *q)
Render a scenegraph at the given configuration in the window.
AA_API void aa_rx_win_display_fk(struct aa_rx_win *win, struct aa_sdl_display_params *params, const struct aa_rx_fk *fk)
Display a scene graph in the window with the forward kinematics.
AA_API void aa_rx_win_set_sg_sub(struct aa_rx_win *win, const struct aa_rx_sg_sub *sg_sub)
Set a sub-scenegraph for the window.
AA_API void aa_rx_win_set_display_seq(struct aa_rx_win *win, struct aa_rx_mp_seq *mp_seq)
Display a sequence of motion plans.
AA_API void aa_rx_win_set_tf_cam(struct aa_rx_win *win, const double *E)
Set the camera pose.
AA_API struct aa_rx_win * aa_rx_win_default_create(const char *title, int width, int height)
Create a new SDL / OpenGL window with default parameters.
AA_API void aa_rx_win_destroy(struct aa_rx_win *win)
Destroy SDL / OpenGL window.
AA_API void aa_rx_win_run(void)
Synchronous display using current thread.
AA_API void aa_rx_win_run_async(void)
Asynchronous run the display in a new current thread.
AA_API void aa_rx_win_set_display(struct aa_rx_win *win, aa_sdl_win_display_fun display, void *context, void(*destructor)(void *))
Set the window's display function.
AA_API void aa_rx_win_display_sg_tf(struct aa_rx_win *win, struct aa_sdl_display_params *params, const struct aa_rx_sg *scenegraph, size_t n_tf, const double *tf_abs, size_t ld_tf)
Display a scene graph in the window with the given transforms.
AA_API void aa_rx_win_stop_on_quit(struct aa_rx_win *win, int value)
Instruct the rendering thread to stop when the user closes the window.
AA_API int aa_rx_win_is_running(struct aa_rx_win *win)
Return true if the window is still running.
AA_API void aa_rx_win_sg_gl_init(struct aa_rx_win *win, struct aa_rx_sg *sg)
Initialize scenegraph GL values for the given window.
AA_API struct aa_gl_globals * aa_rx_win_gl_globals(struct aa_rx_win *win)
Return a pointer to the window's GL globals struct.
AA_API void aa_rx_win_set_display_plan(struct aa_rx_win *win, struct aa_rx_sg *sg, size_t n_plan_elements, const double *plan)
Display a motion plan in the window.
AA_API void aa_rx_win_unlock(struct aa_rx_win *win)
Unlock the window.
AA_API void aa_rx_win_lock(struct aa_rx_win *win)
Lock the window.
AA_API void aa_rx_win_set_config(struct aa_rx_win *win, size_t n, const double *q)
Set the configuration vector for the window.
AA_API void aa_rx_win_stop(struct aa_rx_win *win)
Instruct the rendering thread to stop.
AA_API const struct aa_rx_sg * aa_rx_win_get_sg(struct aa_rx_win *win)
Retreive the scene graph for the window.
Opaque type for a scene_graph.
Opaque type for a window.
Parameters for SDL display function.